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Kerkythea 1.3.04
Kerkythea is a stand alone rendering engine.

Supported 3D File Formats:

  • 3DS Format
  • OBJ Format
  • XML (internal) Format
  • SIA (Silo) Format (partially supported)

Supported Image Formats:

  • All supported by FreeImage library
  • [JPG, BMP, PNG, TGA, HDR included]

Supported Materials:

  • Matte
  • Perfect Reflections/Refractions
  • Blurry Reflections/Refractions
  • Translucency
  • Dielectric Material
  • Phong Material
  • Ward Anisotropic Material
  • Lafortune Material
  • Thin Glass Material
  • Anisotropic Ashikhmin Material
  • Layered Material (additive combination of the above)

Supported Shapes:

  • Triangulated Meshes
  • Spheres
  • Planes

Supported Lights:

  • Point Omni
  • Point Spot
  • Point Diffuse
  • Area Diffuse
  • Soft-Shadow
  • Ambient Lighting
  • Sky Lighting
  • [Physical Sky, SkySphere Bitmap (Normal or HDRI)]

Supported Textures:

  • Constant Colors
  • Bitmaps (Normal and HDRI)
  • Procedurals
  • [Perlin Noise, Marble, Wood, Wave, Checker]
  • Any Weighted or Multiplicative Combination

Supported Features:

  • Bump Mapping
  • Normal Mapping
  • Clip Mapping
  • Bevel Mapping (an innovative KT feature!)
  • Edge Outlining
  • Depth of Field
  • Fog
  • Isotropic Volume Scattering
  • Faked Caustics
  • Faced Translucency
  • Dispersion
  • Antialiasing
  • [3x3 extra rays, 3x3 stratified iterative, texture filtering]

Supported Camera Types:

  • Planar Projection
  • [Pinhole, Thin Lens]
  • Cylindrical Pinhole
  • Spherical Pinhole

Supported Rendering Techniques:

  • Classic Ray Tracing
  • Path Tracing (Kajiya)
  • Bidirectional Path Tracing (Veach & Guibas)
  • Photon Mapping (Jensen)
  • [mesh maps, photon maps, final gathering, irradiance caching, caustics]
  • Diffuse Interreflection (Ward)
  • Depth Rendering

Application Environment:

  • OpenGL Real-Time Viewer
  • Material Editor
  • Easy Rendering Customization
  • Sun/Sky Customization
  • Script System
  • All of the above integrated in a compact application! :)
  • certain features may be absent on some of the rendering techniques

Changes Log:

  1. Fixed Fresnel attenuation for specular/transmitted lobe (matte/phong material).
  2. Added Ashikhmin material.
  3. Obj file import parameter addition "Group by Material"; by default the importer will merge all meshes with same material.
  4. Ability to preview original model in material editor.
  5. Added progress bar when building previews in material library.
  6. Added Lafortune material sampling (still importance sampling is missing).
  7. Correction of tone mapping in auto image saving for progressive renderings.
  8. Added dispersion with bidirectional path tracing.
  9. Changed dispersion factor to correspond to standard Abbe number.
  10. Re-assigned toggle of wireframe/solid OpenGL view from ´S´ to ´V´.
  11. Fixed cylindrical/spherical projection (bug shown in bipt).
  12. Many small bug fixes!
Author:
Demo:http://www.softlab.ece.ntua.gr/~jpanta/Graphics/Kerkythea/
VersionKerkythea 1.3.04
Date:03/07/2008 17:08
Dimension:195.31 Kb
Viewed:63 times
Downloaded:8 times
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